ty Given the length of most games, it can sometimes be hard to parse their politics or meaning even from a few hours of play. Endgame twists can paint the entire narrative of a game in a different light, strengthening core themes at best, and undermining them at worst. So it's natural to wonder where a narrative might go even if it's opening hours seem to hammer home a specific point of view. We discuss how this feels in The Outer Worlds, making new friends in Fire Emblem: Three Houses, and just what is up with the Clancyverse on this episode of Waypoint Radio. See acast.com/privacy for privacy and opt-out information.